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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] SDL Sand ----------------- The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia Library - http://www.libsdl.org/) library for screen output. Therefore the implementation can possibly run on every platform supported by SDL. The aim is to create a faster implementation of the game and possibly extend its features. Keymap ----------------- ESC: Exit game 0: Eraser 1: Draw walls 2: Draw sand 3: Draw water 4: Draw oil ARROW UP: Double pen size ARROW DOWN: Half pen size DEL: Cear screen Q, A, Z: (Sand) Q - increase emitter density A - decrease emitter density Z - disable / enable emitter W, S, X: (Water) W - increase emitter density S - decrease emitter density X - disable / enable emitter E, D, C: (Oil) E - increase emitter density D - decrease emitter density C - disable / enable emitter R - Draw 20 horinzontal and 20 vertical random lines T - Erase 20 horinzontal and 20 vertica lines L - Enable / disable swapping of particles (making water ligther than sand for instance) -------------------------------------- Compiling for AROS, Miloslav Martinka. |
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