The AROS Archives(anonymous IP: 3.149.232.87,352) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (96)
   o Datatype (15)
   o Demo (50)
   o Development (247)
   o Document (62)
   o Driver (19)
   o Emulation (62)
   o Game (529)
   o Graphics (224)
   o Library (22)
   o Network (62)
   o Office (21)
   o Utility (250)
   o Video (18)

Total files: 1677

Full index file
Recent index file

Part of aros exec
 Readme for:  Demo » Misc » sdl_sand.i386-aros.zip

Sdl_sand

Description: A cool falling sand simulator toy.
Download: sdl_sand.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 196kb
Date: 17 Oct 08
Author: Thomas Ren Sidor, Kristian Jensen
Submitter: Miloslav Martinka
Homepage: http://sourceforge.net/projects/sdlsand/
Requirements: i386 AROS
Category: demo/misc
License: Other
Distribute: yes
FileID: 468
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 189  (Current version)
189  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
SDL Sand
-----------------
The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the
original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA.
SDL Sand uses the SDL (Simple DirectMedia Library - http://www.libsdl.org/)
library for screen output. Therefore the implementation can possibly run on
every platform supported by SDL.

The aim is to create a faster implementation of the game and possibly extend its
features.

Keymap
-----------------
ESC: Exit game
0: Eraser
1: Draw walls
2: Draw sand
3: Draw water
4: Draw oil
ARROW UP: Double pen size
ARROW DOWN: Half pen size
DEL: Cear screen
Q, A, Z: (Sand)
  Q - increase emitter density
  A - decrease emitter density
  Z - disable / enable emitter
W, S, X: (Water)
  W - increase emitter density
  S - decrease emitter density
  X - disable / enable emitter
E, D, C: (Oil)
  E - increase emitter density
  D - decrease emitter density
  C - disable / enable emitter
R - Draw 20 horinzontal and 20 vertical random lines
T - Erase 20 horinzontal and 20 vertica lines
L - Enable / disable swapping of particles (making water ligther than sand for
instance)

--------------------------------------
Compiling for AROS, Miloslav Martinka.













































Copyright © 2005 - 2024 The AROS Archives All Rights Reserved