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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] Anti-Grain Geometry (AGG) is a high-quality 2D rendering library written in C++. It features anti-aliasing and sub-pixel resolution. This package contains the headers and the lib for i386-aros. It's the old 2.4 version which can be used in closed source because of the BSD license. News and History: ================= May 8, 2006 AGG v2.4 is released! After a while of silence AGG is here again. That was the time of active development and you will have to make some changes in your code too. Hopefully it isn't that hard. See AGG Version 2.4 Release Notes for details. Below there's a brief description of the achievements. o Redesigned scanline renderers and span generators. See AGG Version 2.4 Release Notes for details. o Low level renderers (pixfmt) now have a possibility to use a custom class-accessor to pixel data. o Redesigned image and pattern filters and resamplers. Now they are considerably generalized and in fact, images and patterns are now combined into single classes. You can use custom pixel accessors for the images. o The major breaktrough is rendering of Flash compound shapes. Now AGG provides two ways of Flash rendering. One is pretty simple and in fact, was available before (well, almost), the other is more complex, but allows you to have absolutely flawless result. It's demonstrated in Demo flash_rasterizer.cpp. The simple method, that decomposes the shape into separate multiply connected polygons is in Demo flash_rasterizer2.cpp. o New demo examples summary o Demo flash_rasterizer.cpp - Flash rasterization based on compound shapes o Demo flash_rasterizer2.cpp - Flash rasterization based in shape decompositing o Demo gouraud_mesh.cpp - Seamless Gouraud triangle mesh o Demo line_patterns_clip.cpp - New line clipping considering image patterns o Demo compositing2.cpp - Another extended compositing modes demo o Demo gamma_tuner.cpp - Yet another monitor gamma tuner o Redesigned path_storage. Now it's a class template and it's functionality is separated. You can use any kind of data container, like std::vector, std::deque, etc. Also, there are special adaptors added, such as: poly_plain_adaptor poly_container_adaptor poly_container_reverse_adaptor line_adaptor o Added custom clippers to rasterizer_scanline_aa and rasterizer_compound_aa. o Considerably redesigned clippers for renderer_outline_image. Now it maintains correct pattern repetition even with clipping. o All memory allocations and deallocations are now done via pod_allocator and obj_allocator. You can replace them if you define AGG_CUSTOM_ALLOCATOR and provide file agg_allocator.h (it's your responsibility to provide this file). o From now on AGG is released under dual licensing, the original AGG one and the Modified BSD license. See The License for details. o Some other improvements. o Milan Marusinec AKA Milano ported the whole AGG to Object Pascal. It's a great job! Don't forget to visit: http://www.aggpas.org Release Notes: ============== http://www.antigrain.com/news/release_notes/v24.agdoc.html |
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