(anonymous IP: 18.188.226.93,351) | ||||||||||||||
| ||||||||||||||
Audio (96) Datatype (15) Demo (50) Development (247) Document (62) Driver (19) Emulation (62) Game (529) Graphics (224) Library (22) Network (61) Office (21) Utility (250) Video (18) Total files: 1676 Full index file Recent index file Part of aros exec |
[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] ################### libiffanim ################### Version: 20-nov-2006 Author: M. Wolf Internet: http://murkymind.de License: GNU LGPL (http://www.gnu.org/copyleft/lesser.html) This is a platform independent iff animation player library, a class written in C++. It can be compiled and linked with it's header file to a project. You may also compile it as a separate library Read "iffanim.h" for usage and further information. Following compression modes can be decoded: 0,5,7,8,74('J') -> I didn't find animation files with other modes (1,2,3,4,6). It could be implemented, if someone provides useable sample files and the support is requested. - supports wave tracer ds sound chunks 8/16 bit mono/stereo - Compression method 1,2,3,4,6 are not supported because no animation testfile could be found. Each pixel in the data is a pixel in the output. Consider that the pixel aspect ratio may not be correct for 1:1 pixel aspect ratio screens, because the Amiga has video modes with different aspect ratios. It's not sure, if an animation was made for a full amiga screen and the pixel ratio is not stored in a file normally. (Correct me, if I'm wrong.) The player should provide scaling.
|
Copyright © 2005 - 2024 The AROS Archives All Rights Reserved |