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[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] This is the same version of KoboDeluxe that was already in the AROS archive. But this replacement was compiled with a more recent version of the SDL libs, and it supports more graphic modes. So if you have a graphics problem with the old version, try this one. ----------------------------------------------------------------------- Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and responsive control system - which you'll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you're trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully. Kobo Deluxe has an improved graphics engine that delivers smoother ani- mation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.) Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs on all major operating systems, as well as some more unusual platforms. It can also use OpenGL for accelerated rendering, through glSDL. In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound! CONTROLS The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the keyboard, the arrow keys move the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals. Escape enters the menu system, from where it is possi- ble to change settings, start a new game or exit the game. OPTIONS Note that all relevant options can be also configured in the config file, which can be edited directly, or using the options menus in the game. -[no]logfile Log To File. Default: Off. -logformat Log File Format. Default: 0. -logverbosity Log Verbosity Level. Default: 2. -[no]joystick Use Joystick. Default: Off. -joystick_no Joystick Number. Default: 0. -[no]mouse Use Mouse. Default: Off. -mousemode Mouse Control Mode. Default: 1. -[no]broken_numdia Broken NumPad Diagonals. Default: Off. -dia_emphasis Diagonals Emphasis Filter. Default: 0. -[no]always_fire Always Fire. Default: Off. -[no]mousecapture In-game Mouse Capture. Default: On. -scrollradar Radar Scroll Mode. Default: 2. -[no]filter Enable/disable motion interpolation. Interpolation is what makes animation smooth at high frame rates despite the game logic run- ning at 33.33 fps. However, it also adds some input latency! Default: On. -timefilter Time filter, for smoothing out timing jitter induced by the operating system. Default: 50. -countdown Get Ready Countdown. Default: 5. -starfield Starfield Style. Default: 2. -stars Number of Parallax Stars. Default: 500. -overheatloud Overheat Warning Loudness. Default: 100. -cannonloud Player Cannons Loudness. Default: 100. -[no]sound Enable Sound. Default: On. -[no]music Enable Music. Default: On. -[no]cached_sounds Use Cached Sounds. Default: Off. -[no]oss Use OSS Sound Driver. Default: Off. -samplerate Sample Rate. Default: 44100. -latency Sound Latency. Default: 50. -mixquality Mixing Quality. Default: 3. -vol Master Volume. Default: 100. -intro_vol Intro Music Volume. Default: 100. -sfx_vol Sound Effects Volume. Default: 100. -music_vol In-Game Music Volume. Default: 50. -reverb Reverb Level. Default: 100. -vol_boost Volume Boost. Default: 0. -[no]fullscreen Fullscreen Display. Default: Off. -videodriver Display Driver. Default: 0. -width Horizontal Resolution. Default: 640. -height Vertical Resolution. Default: 480. -aspect Pixel Aspect Ratio. Default: 1000. -depth Display Depth. Default: 0. -maxfps Limit the framerate (fps). Saves power on laptops (75 works well), and can also avoid long stalls due to timesharing and background processes. Default: 100. -maxfpsstrict Strictly Regulated fps. Default: 0. -buffer Display Buffer Mode. Default: 1. -[no]shadow Use Software Shadow Buffer. Default: On. -videomode Video Mode. Default: 17200. -[no]vsync Enable Vertical Sync. Default: On. -videopages Number of Video Pages. Default: -1. -scalemode Scaling Filter Mode. Default: 1. -[no]dither Use Dithering. Default: On. -dither_type Dither Type. Default: 0. -[no]broken_rgba8 Broken RGBA (OpenGL). Default: Off. -[no]alpha Use Alpha Blending. Default: On. -brightness Brightness. Default: 100. -contrast Contrast. Default: 100. -files Specify the root path of the game. Default: "" -gfx Specify the path to the game's graphics data. Default: "" -sfx Specify the path to the game's sound data. Default: "" -scores Specify the path to the game's score files. Default: "" -size (Not saved!) Screen Size (Obsolete). Default: 0. -wait Game Speed (Obsolete). Default: 30. -bgm (Not saved!) Background Music File (Obsolete). Default: "" -threshold (Not saved!) Limiter Gain. Default: 200. -release (Not saved!) Limiter Speed. Default: 50. -internalres (Not saved!) Texture Resolution. Default: 1. -last_profile Last used player profile. Default: 0. -number_of_joysticks Number of Connected Joysticks. Default: 0. -[no]showcfg (Not saved!) Show Configuration. Default: Off. -[no]hiscores (Not saved!) List High Scores. Default: Off. -[no]highscores (Not saved!) List High Scores. Default: Off. -[no]override (Not saved!) Ignore Configuration File. Default: Off. -[no]debug (Not saved!) Enable Debug Features. Default: Off. -[no]fps (Not saved!) Display frames per second in game screen. Default: Off. -[no]noframe (Not saved!) Do not render rounded corners on the playfield. Default: Off. -[no]midi (Not saved!) Enable MIDI Input. Default: Off. -[no]cheat (Not saved!) Enable/disable cheat mode. Cheat mode allows any level to be played, but highscores are not saved! Default: Off. -[no]indicator (Not saved!) Enable Collision Indicator Mode. Default: Off. -[no]pushmove (Not saved!) Enable Push Move Mode. Default: Off. -[no]noparachute (Not saved!) Disable SDL Parachute. Default: Off. -[no]pollaudio (Not saved!) Use Polling Audio Output. Default: Off. -[no]autoshot (Not saved!) Ingame screenshots/movie. Default: Off. -[no]help (Not saved!) Print usage info and exit. Default: Off. -[no]options_man (Not saved!) Print options for 'man'. Default: Off. FILES ~/.kobodlrc The per-user configuration file for Kobo Deluxe. AUTHORS Originally written by Akira Higuchi (a-higuti()math.hokudai.ac.jp), XKobo was turned into Kobo Deluxe by David Olofson <david()olofson.net> THANKS Thanks, in no particular order, to... Akira Higuchi Author of the Original XKobo. Masanao Izumo Sound effects and original sound engine. Torsten Giebl Slackware. David Andersson Various Good Ideas. Max Horn Mac OS X & Build Script Patches. Jeremy Sheeley Player Profiles. Tsuyoshi Iguchi FreeBSD, NetBSD. Samuel Hart Joystick Support. G. Low Solaris. Gerry Jo Trick Jellestad Testing and ideas. Riki Intel Compiler. Andreas Spaangberg Sun Compiler & Bug Spotting. SixK Amiga Port. Joey Hess Debian. Martijn van Oosterhout FPS limiter. Antonio Messina Stage 1601+ difficulty wrap, Always Fire option. Hans de Goede Audio buffer handling bug. Marianne Ibbotson "Autopause" idea. Sam Palmer MS Windows testing. Michael Sterrett glSDL issues. Sam Lantinga & Others SDL, the Simple DirectMedia library. Members of the SDL mailing list Testing and ideas. COPYRIGHT Copyright (c) 1995, 1996 Akira Higuchi Copyright (C) 1997 Masanao Izumo Copyright (C) 1999-2001 Simon Peter Copyright (C) 2002 Florian Schulze Copyright (C) 2002 Jeremy Sheeley Copyright (C) 2005 Erik Auerswald Copyright (c) 1999-2007 David Olofson Kobo Deluxe is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License. |
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