The AROS Archives(anonymous IP: 3.136.22.204,352) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu


 Categories

   o Audio (96)
   o Datatype (15)
   o Demo (50)
   o Development (247)
   o Document (62)
   o Driver (19)
   o Emulation (62)
   o Game (529)
   o Graphics (224)
   o Library (22)
   o Network (62)
   o Office (21)
   o Utility (250)
   o Video (18)

Total files: 1677

Full index file
Recent index file

Part of aros exec
 Readme for:  Game » Puzzle » xorgramana.i386-aros.zip

XorGramana

Description: Block pushing maze game.
Download: xorgramana.i386-aros.zip       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 776kb
Version: 0.0.8
Date: 18 Nov 14
Author: James W. Morris
Submitter: cavemann
Homepage: http://jwm-art.net/XorGramana/
Category: game/puzzle
License: GPL
Distribute: yes
FileID: 1429
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 201  (Current version)
201  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

[Show comments] [Show snapshots] [Show videos] [Show content] [Replace file] 
--- XorGramana: Getting Started --------------------------------

 In the menu screen, use the up and down arrow keys to select a
 level and press return key to begin. Press 'x' to switch between
 playing XorGramana or Xor.

 In the game, move your player with the arrow keys. Your player
 resembles a shield. You have two players, a blue player and a
 red player. To switch between your two players press the return
 key. Some of the more complex puzzles require both your players
 working together to solve them.

 The number at the bottom right of the screen tells you how many
 moves you have remaining. There is no time limit.

 When you first start playing, you may wonder what to do. Just go
 up to objects and push them. Some will move, a few do not move,
 and some others have special properties.

 When you have solved all the puzzles in a level, the exit door
 will open.

--- Key Guide --------------------------------------------------

 While Playing Game:
    arrows      - move player
    enter       - Switch between players
    m           - view map (need map piece)
    esc         - quit (asks for replay)

 At replay prompt:
    y           - yes, show replay
    n           - no, quit to level menu
    c           - continue playing (from this point in replay)

 During replay:
    1 thru 9    - controls replay speed (1= fast, 9= slow)
    esc         - return to replay prompt/return to menu

 To display map: (need map piece)
    m           - toggle map
    -           - zoom map out
    =           - zoom map in
    arrows      - move around zoomed-in map

 Scrolling/Edge threshold keys: (during play)
    1           - 1 block
    2           - 2 blocks
    3           - 3 blocks (default)

 Indicator key:
    f1          - toggle movement indicators on/off

--- Viewing the Map --------------------------------------------

 You must collect at least one of the four map-pieces before you
 can view the map to the level you are playing. Each map-piece
 reveals one quarter of the map.

 The map in XorGramana shows blanks (an underline character) where
 each letter in the word solution must be placed to be solved. The
 actual letters are not shown, so you must figure that out for
 yourself. The map comes in useful for when you are confused about
 where the letters are supposed to be positioned. If there are no
 blank characters in the area of the map where your player currently
 is, but there are lots of letters then you don't have to form a
 word to solve that particular puzzle, the puzzle is just a puzzle.

--- Differences between Xor and XorGramana ---------------------

 The game play is largely based upon an old 8bit game called Xor
 but the objective is no longer to collect the masks scattered
 around the maze, but to manipulate letters mostly which form
 pre-defined words.

 The basic objective remains the same: escape the maze. But this
 time you don't simply solve puzzles to be able to reach all the
 masks. The mask now serve a different purpose and do not have to
 be collected. Instead you solve puzzles which often form a word.

 The next difference is the fact there are more than twice as
 many objects in XorGramana than there are in Xor. With this
 in mind, XorGramana was designed with new behaviors to
 complement the original behaviors. Further, the behaviors
 have been combined in ways which do not appear in Xor.

 This is potentially quite confusing, for instance there is
 an object in XorGramana which like a fish, will fall when
 it can. However, this object also shares the properties of
 the doll object from Xor, when it is pushed horizontally.

 Due to the fact there are many different objects and many
 different combinations of behaviors in XorGramana, every
 object has different colored arrows indicating exactly
 which behavioral properties it exhibits and the directions
 these properties operate in.

 Another new aspect to the puzzles in XorGramana, is that the
 player can be blocked into a 'room' within a maze until a
 particular puzzle is solved. Many of the levels in XorGramana
 use this feature, such that when the letters scattered around
 a room are arranged to form the word-solution to the puzzle,
 a force-field blocking the exit from the room is removed and
 the player can proceed to the next puzzle.

 In XorGramana, when you collect a masks you gain an extra 10
 moves. In Xor, you must collect the masks to pass through the
 exit door.

 Lastly, in Xor, all objects which gravitated (ie fish, chickens,
 and bombs) had to be supported by (or rest against) another
 object in the map design. In XorGramana however, unsupported
 objects are allowed in the map design and if used carefully,
 when the player begins the map they are presented with a nice
 little animation type effect. See the level 'Ivy Mikes Breakie'
 in XorGramana for an example of this, where the word to be
 constructed is firstly destroyed right before your eyes!

 Despite all these differences, the logic behind the behaviors
 remains exactly the same (touch wood). As proof of this
 XorGramana also implements all 15 levels from the original
 Xor game using the same game engine code to do so. Objects
 such as fish, chickens, dolls, and bombs are replaced by the
 letter objects from XorGramana which have exactly the same
 behavioral properties.

--- General Objects --------------------------------------------

 Horizontal force-field. - Only allows horizontal movement.
 Vertical force-field.   - Only allows vertical movement.
 Y block.                - Toggles the wall visibility on and off.
 Teleport.               - Transfers the player to the other teleport.
 Exit door.              - Will stay closed until you solve the level.



Copyright © 2005 - 2024 The AROS Archives All Rights Reserved